- #Qt mac os x tab navigation not working for mac
- #Qt mac os x tab navigation not working install
- #Qt mac os x tab navigation not working pro
#Qt mac os x tab navigation not working for mac
Now scroll down to 'OS X Host', and choose Qt 5.5.1 for Mac (588 MB). Near the middle of the page, there is a gray bar of links in that bar, click the link named 'Qt Offline Installers'. What Versions of Mac OS X are Supported As of Qt 4.7, Qt supports Mac OS X versions 10.4 and up. Go to the Qt Creator official download site to download this software. Xcode Tools includes Apple-modified versions of the GCC compiler.
#Qt mac os x tab navigation not working install
Unfortunately changing the settings ended up making things worse. Application development on Mac OS X is done using Xcode Tools, an optional install included on every Mac with updates available from Apple's developer website. I just couldn't stand the fact that there were -debug/release and -release/debug directories that were entirely redundant and always empty. My autism really cost me a lot of time there.
#Qt mac os x tab navigation not working pro
pro file resolved the problems on the Mac. This seemed silly, so I removed the -% at the end) and removing the line from my. release/release - release build goes here By default Qt Creator uses this directory structure for the builds: -debug/debug - debug build goes here It's unlikely anyone else will have this issue, but I'll explain. I found the source of the issue and it wasn't anything to do with the working directory, but was related to other settings I had changed. and run on Mac OS X Big Sur 4979 (Inquisit 6.4, across platforms) Chinese. Why is Qt Creator appending /MyApp.app/Contents/MacOS to the working directory when it causes the application not to run? 5179 (Inquisit 6, all platforms) slider and slidertrial do not honor /required.
Is changing the working directory to be the same as the build directory the best solution to this problem, or is there a better solution? However, since I'm new to the Mac, I'm worried that this is the wrong thing to do and may create an inappropriate environment for testing.
I found that if you change the working directory to be the same as the build directory (as it is in Windows) this resolves the problem, so the program will run and debug without issues. Qt Creator will set the working directory to: /Users/username/dev/build-MyApp-Desktop_Qt_5_6_2_clang_64bit-Debug/MyApp.app/Contents/MacOS If you build directory is: /Users/username/dev/build-MyApp-Desktop_Qt_5_6_2_clang_64bit-Debug Path or permissions wrong?Īnd If I tried to debug I got the error: Unable to start LLDB "/Applications/Xcode.app/Contents/Developer/usr/bin/lldb": No such file or directoryĪfter some investigation I found the issue appeared to be with the working directory in the Qt Creator project settings. Right-click on the game’s exe > Properties > Compatibility tab > check Run this program as administrator. When I ran the application from Qt Creator I got the error: Failed to start program. The launcher crashed whenever my wheels left the ground. I've never used a Mac before, but I'm building some Qt applications on MacOS 10.12.5 with Qt 5.6.2.